In our case, it will be u_m_m_jesus_01.ydd, you might remember it from Disquse’s “dab testing”.
Start OpenIV and find the drawable dictionary ( #dd file) of any ped model you wish to use. We will be using peds just as an example. You can animate anything that has a skeleton.
However, you can use this plugin for creating non-ped animations, too. Now we will talk about importing GTAV’s ped into 3ds Max and making a simple rig that we will use for creating animations.
Importing ped model and textures into 3ds Max.