The wearer is instantly immersed in a true three dimensional environment that gives an incredible sense of scale, depth and spatial awareness that simply cannot be matched by traditional renders, animations or physical-scale models.Ī VR experience with an HMD can fool your brain into thinking what you’re seeing is actually real. VR head-mounted displays (HMDs) such as the Oculus Rift and HTC Vive have the power to change the way architects design and communicate buildings before they are built. This, he says, is where virtual reality, or VR, comes in – and others in the industry are starting to reach the same conclusion.
“More often than not, I’ll go to my own projects and I’ll be like, ‘Wow! That’s a lot bigger than I expected.’ You still have those moments.” “You still have to make a translation in your mind, in terms of how tall this space is going to feel,” he says.
However beautiful a static rendered image may be, traditional design visualisation can only convey so much, even when the scene is rendered at eyelevel with furniture for scale.Īt Gensler, design director and principal Hao Ko knows the feeling. It’s an all too familiar scenario: an architect enters a building for the first time and the space doesn’t quite match the vision of his or her design.
Architectural VR experience created by TruVision using Unreal Engine